In between stripping wallpaper, painting and trying to move
all my goods in eve halfway across the galaxy for our deployment to null, I
accidently stumbled upon this little gem.
Card Hunter is a browser-based RPG card-game unlike anything
I have played previously. The premise is that you and your friend Gary decide
to play a game of his brother’s (the titular Card Hunter), do not worry, you are
not magically sucked in to the game as it becomes reality. In fact the game
sticks with the concept of playing a game at a mate’s house and runs with it.
The game may have a few tongue-in-cheek steriotypes.
You start by creating a single adventurer (and for once I
did not call mine Brian) and go through some basic adventures. Each adventure
is composed of a number of battles taking place on a board, complete with
cardboard heroes and monsters to move about. Each turn you play a card for your
hero which indicates the action you will take, for example a run card will
allow you to move 3 spaces. Turns alternate card by card until both players
pass in succession, at this point new cards are drawn and play continues.
The sheer range of cards and the abilities that they confer
keeps play fresh and exciting as you never know when you may find that powerful
card in your deck or have to think on your feet as you draw a hand of movement
cards. The cards available are tied directly in to the equipment you are
wearing and it is here that another level of strategy comes in to play. Your characters
have a number of equipment slots (weapons, armour, items etc,) that increase in
number as the heroes gain levels. You need to think seriously about the
equipment in each slot, if you are up against a large number of weak monsters
then you will want to think about weapons which add chop cards (which attack
multiple enemies) or staves which add spells with blast radiuses to your deck.
Larry the Lizardman was in for a bad day at the gaming table!
Even going through the low level quests I have had to change
my equipment (and thus my deck) several times as I needed more healing spells,
different types of weapon damage and alternate support spells to succeed. This
need for strategy ties in nicely with the loot system within the game, chests
with random items drop at the end of the battle and better quality chests drop
at the end of an adventure (series of battles). There is always a chance for
that rare find even in the lowliest of chests and this helps to make every
battle feel both important and rewarding. Excess loot can be sold at shops in
order to purchase alternative equipment, although the conversion rate makes
adventuring your prime source of new gear, with the shop supplying specialist
pieces.
On the theme of shops, the game itself is free to play, but
there is the option of paying to obtain the games secondary currency, pizza
slices! These can be used to unlock adventures, different character models or
to purchase club membership. There is the option to purchase a starter kit,
which provides you with 11 treasure hunt adventures (each guaranteeing an epic
item), a range of character models, some pizza slices and a month’s
club-membership for the price of a mid-range game (about £20). Club membership
provides extra loot drops on each adventure for the duration of your
membership, similar to a subscription system.
That being said the in-game purchase options do not seem particularly
intrusive or excessive; it is quite possible to play this game without paying
any money and have a great time. The only real limitation is the lack of
co-operative play, you control 3 heroes on an adventure and the setup seems perfect
to all people to join your adventure and fight against the GM together. However
this option is not within the game….. yet. There is a multiplayer competitive
element to the game, but at this point in time I admit I am too absorbed on my
latest adventure to attempt to fight real people. Apparently this village needs
saving from some walking corpses………… How hard can it be? Cue repeated dying,
time for a deck reshuffle!
No comments:
Post a Comment