I have been wondering recently about exactly how much you
can do in your first day within an MMO, how much of the story can you see? Are
you able to get in to any crafting in a meaningful manner? How much combat is
there? So I thought I would try and find out.
The brief is simple pick an MMO and play it for a day, see
what happen and how much I can do. This is not a speed levelling run, just a
chance to see what you get when you spend your first day in the games environs.
Now on to the main event…
Age of Wushu is a martial-arts roleplaying game set within a
game-world influenced heavily by Ancient China (no surprise there for a
martial-arts game). I found out about this game through an article in a PC
gaming magazine, but never really had much of a reason to try it out until now!
It took a bit of a while to register my snail account, with about 20mins of
registration failure before I got set up. The client is about 8 GB, so make
sure you have a DVD on hand to watch, or maybe do the ironing.
PoorBrian in all his ragged glory!
Having downloaded the client and logged in, I begin creating
my character. At present there are a limited range of visual options, but I
manage to find something suitably bedraggled for my scruffy-faced character. I
also need to select my origins story (which affects my starting place and
probably my story-arc) and, having reviewed the option, plump for the ‘abducted
sister in need of rescuing’ option (it seems suitably heart-breaking and I have
decided this character is definitely going to be a tragic one). Then comes that
most crucial of moments……….. the name! Given the rough-shod look and depressing
backstory, one name leaps to the fore and thus PoorBrian is created!
So PoorBrian enters the world of Wushu and is lost within
about 5 minutes (how unfortunate!). The quest pointers don’t always pop up on
the map and so I have to mouse over the markers to find where I need to go
(shock, horror!). The fact that there are so many markers on the map makes this
feel like a needle in a haystack at times and I even find that clicking on the
person’s name in the quest makes PoorBrian automatically walk to them, result!
The first hour or so is spent with the initial tutorial
quests learning a few combat basics and fetching things for NPCs, a lot of
things. I am even treated to a lovely cut-scene where PoorBrian relives the
tragic abduction of his sister, before meeting a strange veiled lady who is
stalking him (I wonder who she will turn out to be?). During this time there is
a lot that you have to take in, particularly the interesting way that levelling
is dealt with. You gain experience, which is gradually converted into
cultivation (representing the fact that all that fetching has taught PoorBrian
a lot, but he must first reflect on it). You select a skill to cultivate and it
levels up as your experience is turned in to cultivation, voila reflecting on
my time spent fetching a kite from a roof has increased my skill to fire a ball
of chi.
This is definitely NOT your missing sister!
After the initial introduction quests you are asked to
choose a school of martial-arts to study (akin to choosing your class in other
games), with 8 choices on offer. My eye lights upon the beggar school, that
looks like the destiny of PoorBrian and I add a mental note to his backstory
(namely he bankrupted himself after the abduction of his sister, spending all
his money on products for the incredibly well-styled hair he has). However
before he can join PoorBrian must first learn to beg, a task easily
accomplished by finding the begging trainer and thus PoorBrian becomes PoorBrian
the beggar!
For a group of alleged beggar the village in which they live
is pretty plush, with a central stone building containing the head beggar that
PoorBrian is desperate to meet. After a series of small quests, in which Poor
Brian is taught the way of the beggar, our hero is sent back to the starting
village and so armed with a new set of skills (and a begging bowl) PoorBrian
heads off to help expel some snakes and thugs from a local tea forest.
Everything is going swimmingly, snakes are dying left, right
& centre and guards fall beneath my hands (and I even manage to propel a
few off of cliff). Suddenly from nowhere another player attacks and kills me in
2 hits, although dying is no big thing (you simply revive on-site or at the
nearest town) it still feels a bit unfair, but griefing happens in any mmo and
Age of Wushu even warns you each time you go in that it is a PvP environment. I
hastily click revive on-site and PoorBrian is back on his feet, the next
section of the quest asks me to form a team and try out a 3 man technique in an
instance. The game shows me how to form a team and search for other players,
but there are none around. It is at this point I hit a bit of a wall, with
no-one around I cannot further the story (I did try to solo it and it ended up
Reaper 2 PoorBrian 0) and so I decide to try my hand at crafting.
Begging is a skill and you can even try to sell random bags to other players!
Learning the necessary gathering skills is a simple matter
of finding a trainer and paying for the skill, so armed with a pick-axe and
axe-axe PoorBrian sets off to become the EasyJet of the mining and logging
worlds! It all goes quite well and I soon have a good number of logs and ore,
but you can never have enough, when the game suddenly tells me I have reached
my skill cap for the day and should try again tomorrow. I have to admit this
irks me somewhat, but no matter I will simply go make something with the
resources I have gathered. Having learned the blacksmithing skill I quickly
make my first item and am introduced to a gem matching mini-game which allows
me to increase me mining skill further, this is a fun addition. However, I
quickly hit my skill cap again and then another bystander kills me, again! This
calls for drastic action…….
Therefore PoorBrian, who has come so far since the day his
sister was abducted (who is obviously NOT the mysterious girl who follows him
at every turn) and who dreams of becoming the greatest beggar of all time, sets
off once more for the tea forest. The plan; to stand outside the instance and
kill every enemy npc in sight, hoping that someone will help me complete it.
PoorBrian stands, the body of a fallen tea guard at his feet, chi radiating off
of him and the next one targeted. The in the distance heading toward him,
another player, finally he can get that one bit closer to saving his sister,
it’s the guys who killed him earlier. Oh dear……………………
You will end up seeing this a lot!
All in all, Age of Wushu was fun to play, but I don’t think
I will be returning to it, or at least not until much later in its development
(as it is still a work in progress). It is a beautiful world, but one that is
hampered by unnecessary skill caps and the sometimes confusing quests. In
addition the in-game store rents items out rather than offering an outright
purchase, this would make me reluctant to purchase and spend any in game
currency. However it deserves a lot of credit for its unique approach to
levelling and for the fact it succeeds in creating a game which feels
believable. While it’s not something I like personally, it does have a lot to
recommend it and could be reward for someone willing to dedicate the time (and
money) required to work through the early stages. It’s free to create and
account on Age of Wushu, so if this sounds like your game, give it a go!
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